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DONT HAVE PAGE 37 BUT "L" HAS BEEN KNOWN TO WORK.

=============================================================================
                             TeleGames
											Contents
                         TABLE OF CONTENTS

BBS Support.................................................    4
Making a Working Copy.......................................	5
Loading TeleGames...........................................	6
TeleGames Basic Operation...................................	7
	Mouse..................................................	7
	Keyboard...............................................	7
	Verification Requesters................................	7
	Moving a Game Piece....................................	8
	RECV and SEND Message Lines............................	9
	Customizing the Mouse Pointer..........................	9
TeleGames Menus.............................................	10
	TeleGames Menu.........................................	10
	Game Menu..............................................	11
	Board View Menu........................................	12
	TeleComm Menu..........................................	13
	Tele Files Menu........................................	16
	Game Files Menu........................................	20
	Sound Menu.............................................	21
Teleconnect Procedure.......................................	22
Playing TeleGames...........................................	27
	TeleChess..............................................	27
	TeleCheckers...........................................	29
	TeleBackgammon.........................................	31
	Reference..............................................	35
Appendix A - Using the Ramdisk..............................	36
Appendix B - Using a Hard Disk..............................	37
Appendix C - TeleGames Directories..........................	38
Appendix D - Trouble Shooting...............................	39
          Amiga, Kickstart, Workbench, & Intuition
          are trademarks of Commodore Amiga, Inc.
				Page 3

                             BBS Support
1	BBS SUPPORT
2
3	Filling out and returning the enclosed
4	registration card will entitle you to
5	free TeleGames revisions and updates
6	(should any be necessary), accessible
7	as downloads on our 2400 baud bulletin
8	board, Track ][. Phone # (817) 244-4151.
9	When we receive your registration card,
10	you will be logged in as a registered
11	TeleGames user.
12
13	We would also ask that you report any
14	problems you might be having with
15	Telegames in the BBS message area.  Any	
16	inquiries made will usually be answered
17	within 24 hours.
18
19	Although a great deal of testing has
20	gone into TeleGames to insure that it is
21	bug free, we realize that no software
22	can ever be called "finished". Please
23	be sure, however, that you are familiar
24	with the rules of the games before
25	labeling a rule interpretation as an
26	error.  All game specific rules were
27	researched throughly before inclusion
28	into TeleGames.
29	
30	It would also be a great help to us in
31	solving any problems you may have, if
32	you would save the game at the point
33	where the problem occurred. Then upload
34	the saved game file to us in the
35	TeleGames File area on Track ][.  The
36	saved game files are only a few hundred
37	bytes in length, and will take you only
38	a few seconds to upload to us.
39
40		Please leave a post in the message
41	area listing the type of computer you
42	are using and the problem you are
43	having.
				Page 4

            			Copying

1	Our BBS is also a great place to meet
2	other TeleGames users interested in
3	playing Chess, Checkers, and Backgammon.
4	Posts from TeleGames users issuing game
5	challenges may be found in the Track ][
6	TeleGames message area.
7	
8	COPYING TELEGAMES
9
10	TeleGames is not copy protected. It may
11	be copied using any of the regular Amiga
12	copy techniques from Workbench or the 	
13	CLI. Please read your Amiga manual for
14	the particulars of disk copying should
15	you be unfamiliar with these procedures.
16
17	Before using the program for the first 
18	time, we recommend that you make a 
19	working copy of TeleGames. Please
20	rename the copy TeleGames_WB, just like
21	the master program disk.
22	
23	If you have more than 512K of RAM in
24	your Amiga, it is also possible to copy
25	TeleGames graphics and telecommunication
26	files over to the Ramdisk for very quick
27	file acess. Use the copy icons provided
28	in the Tele_Batch directory/drawer on
29	the TeleGames_WB disk (See Appendix A).
30
31	Icon driven Batch files also have been
32	provided to copy TeleGames to your hard
33	disk. If you are interested in putting	
34	TeleGames on a hard disk see Appendix B.
35	
36	We have offered you TeleGames without
37	copy protection and at a reasonable
38	price, because that is what you, the
39	telecomputerist, has requested. By
40	honoring our Copyright and preventing
41	unauthorized distribution you can show
42	us that lack of copy protection on
43	TeleGames was a wise choice.
				Page 5

				Loading

1	LOADING
2
3	To play TeleGames you will need:
4	
5	+ An Amiga Computer
6	+	512K or more of RAM
7	+	An "AT" command set compatible
8		modem operating at 9600, 2400,
9		1200, or 300 baud.
10
11	Follow the regular startup instructions
12	for your Amiga computer, using Kickstart
13	1.2. When the Amiga requests the 1.2
14	Workbench Disk, insert the TeleGames_WB
15 	working copy into the internal drive.
16
17	Once the Workbench has loaded, double 
18	click on the TeleGames_WB disk icon to
19	open the TeleGames window.
20
21	Finally, double click on the TeleGame
22	program icon to load the program.
23
24	After a few moments, the TeleGames
25	credits screen will be displayed on your
26	monitor, indicating that the program
27	has correctly loaded.
28
29	To leave the credits screen and play
30	TeleGames, click the left mouse button.
31	A requester will ask you for a manual
32	validation character. After you find
33	and type this letter, TeleGames will
34	load in the 3 D Chess board and pieces.
35	You are now ready to begin.
36
37	Note: With 1 external drive mounted to a
38	512K Amiga, TeleGames requires all but
39	about 28K of the entire memory to
40	operate. Consequently, it will not load
41	if you have two external drives mounted,
42	or another task running, on a 512K
43	Amiga.
				Page 6

			      Operation

1	BASIC OPERATION
2
3	Mouse
4	
5	TeleGames makes use of the familiar
6	Amiga Intuition user interface. You
7	interact with TeleGames by means of the
8	mouse, which is used to move the mouse
9	pointer across the screen. The left
10	mouse button allows you to pickup and
11	drop game pieces, and make gadget or
12	requester selections. The right mouse
13	button displays and selects menu options
14	that control program operations.
15
16	Keyboard
17
18	The keyboard is used to input specific
19	modem and opponent telecommunication
20	parameters, file names, and messages
21	(once a teleconnection is established).
22
23	Verification Requesters
24	
25	A verification requester will appear in
26	the center of your screen (and in the
27	center on the disk I/O screen) whenever
28	you request an action that may 
29	drastcally effect the current game
30	configuration. Moving the mouse pointer
31	within the borders of these requesters
32	and clicking the left mouse button will
33	generally cause the requested action to
34	be initiated, while moving the mouse
35	pointer outside the requester and
36	clicking the left mouse button will
37	cancel the requested action. These
38	requesters are designed to protect you
39	from accidentally initiating an action.
40	Please read these requesters carefully
41	before clicking the left mouse button,
42	otherwise you may inadvertently end a
43 	game.
				Page 7

				Operation

1	Moving a Game Piece - - A Walk Through
2	
3	Before going any further, start a chess
4	game on your Amiga by choosing the START
5	A GAME menu selection under the CHESS
6	menu. Now point to the top portion of a
7	WHITE chess piece with the mouse
8	pointer, and push the left mouse button.
9	As long as the button is depressed the
10	selected piece will move in the
11	direction in which you roll the mouse.
12
13	Note that the chess piece depth arranges
14	itself withe the other pieces on the
15	board, moving in front of and behind the
16	other pieces as it is moved across the
17	board.
18	
19	To place the selected piece into a new
20	position, move it to the desired square
21	on the board and release the mouse
22	button. If the chosen square is a legal
23	move for that piece, then TeleGames will
24	place the piece in the center of the
25 	square and indicate that it is now RED'S
26 turn. If the chosen square is not a 
27 legal move for that piece, then the
28 piece will be returned to its original
29 starting position, and it will still be
30 WHITE'S move. TeleGames only allows
31 legal moves (according to the rules of
32 the game) to be made.
33
34 As each move is attempted, TeleGames
35 will inform you of the status of your
36 move in one of the message boxes in the
37 top portion on the board screen. Read
39 the current status of your moves.
40
41 To end this example game just select the
42 CEDE/END GAME menu option under the
43 CHESS menu.
				Page 8

				Operation

1	RECV and SENDMESSAGELINES
2
3 The RECV and SEND message lines at the
4 bottom of the TeleGames screen are only
5 active after a Teleconnection has been
6 established.
7
8 During game play, letters typed on the
9 keyboard will be displayed on the SEND
10 line. The SEND Message line will allow
11 all the normal line editiong control of
12 the Amiga keyboard: cursor keys, back
13 space, and the DEL key. The message
14 text will be transmitted either when you
15 hit RETURN, or when you have typed to
16 the end of the SEND message line.
17
18 The RECV message line will display the
19 text message that is received from the
20 teleconnected computer of your opponent.
21 A chime will sound when an incoming
22 message is displayed to alert you to the 
23 RECV message. With some modems the RECV
24 line will echo your SEND message should
25 the teleconnection be broken or lost.
26
27 Customizing the Mouse Pointer
28
29 TeleGames was written so that you might
30 customize your own mouse pointer in the
31 Preferences screen. If you do customize
32 the mouse pointer, please do not change
33 the "point" pixel from its default,
34 unless you have accounted for the new
35 "point" pixel in your pointer image.
36 Otherwise the program may not recognize
37 that the pointer is over a game piece.
38
39 When picking up a chess piece with the
40 mouse pointer, point to the upper part
41 of the piece above the upper band on the
42 shaft. Checker and Backgammon pieces are
43 picked up on the upper disk surfaces.
				Page 9

		TeleGames Menu

1 MENUS
2
3	Menu headings are displayed when the
4	right mouse buttojn is depressed. By
5	moving the mouse cursor over these menu
6	headings, the menu items under each
7	heading will be displayed. Moving the
8	cursor down the menu item list will
9	highlight that item. Releasing the right
10	menu button while a menu item is
11	highlighted will activate that menu
12	selection.
13
14	When a menu item is selected, it may
15	cause other menu items to be activated
16	or deactivated (ghosted). Ghosted menu
17	items cannot be selected.
18
19	TeleGames Menu
20
21	The TeleGames Menu (first menu heading
22	from the left) offers four possible menu
23	selections
24
25	TeleChess
26	TeleCheckers
27	TeleBackgammon
28	Exit TeleGames
29
30	The first three selections will allow
31	you to play the indicated game: either
32 Chess, Checkers, or Backgammon. Upon
33 selection, it may take a few moments to
34 load in the requested game graphics.
35
36 Exit Telegames will cause the TeleGames
37 program to end, de-allocating all memory
38 and resources that had been allocated.
39
40 When any of the TeleGames menu items
41 have been selected, the chime will sound
42 and the verification requester will be
43 displayed.
			Page 10

           		Game Menu

1	Game Menu
2
3 The Game Menu (second menu from the
4 left) will display the name of the Game
5 currently being played. Under this menu
6 heading are displayed the following menu
7 options.
8
9 Choose a Side
10 Start New Game
11 Cede/End Game
12
13 Choose a Side
14
15 Choose a Side allows you to choose
16 either WHITE or RED as your piece color
17 in the game to be played.
18
19 Start a Game
20
21 Start a Game will begin a NEW game for
22 the TeleGame currently displayed on the
23 screen. When this menu item is
24 selected, the TeleGames and TeleFiles
25 menus are deactivated.
26
27 When you are teleconnected to another
28 computer either player may start the
29 game. The color of the side of the
30 starting computer is retained, while the
31 other computer defaults to the color of
32 the other side. For example, if both
33 computers have chosen to be WHITE, only
34 the computer that STARTS the game will
35 be WHITE. The other computer will, by
36 default, become the RED side.
37 
38 Cede/End Game
39
40 Cede/End Game will cause the game
41 currently being played to end. Both the
42 TeleGames and TeleFiles menus will be
43 activated when Cede/End Game is chosen.
			Page 11


      		Board View Menu

1 Board View Menu
2
3 The Board View Menu will allow you to
4 change the viewing angle of the game
5 that is currently being displayed on
6 your screen. There are two menu options
7 available under Board View: View
8 Dimensions and Board View Angle.
9
10 View Dimensions
11
12 View Dimensions allows you to play any
13 of the games on either a 3 dimensional
14 perspectively viewed game board. The
16 3D default view is the most realistic,
17 but some players may at first have
18 trouble keeping the relative positions
19 of the game pieces straight. If this is
20 the case, use the 2D view.
21
22 Board View Angle
23
24 Board View Angle will allow you to
25 rotate the game board to any of four
26 angles in Chess and Checkers, and any of
27 two sided in Backgammon. In each case,
28 the Board View Angle default to the
29 WHITE view (WHITE in the foreground).
30 The computer that is RED should flip the
31 Board View Angle around to the RED View
32 at the start of the game.
33
34 It is also possible to view the Chess
35 and Checker boards from King's Side
36 view and the Queen's Side view.  These
37 angles may most frequently be used when
38 two players are playing a game on a
39 single computer.
40
41 Whenever the 3D/2D View Dimensions are
42 changed, the Board View Angle defaults
43 to the WHITE View, and so must be reset.
			Page 12

               	TeleComm Menu

1 TeleComm Menu
2
3 The TeleComm menu contains the TeleGames
4 options relating to telecommunications.
5
6 Telecommunication Mode
7 Disconnect (Hang Up)
8 Transmit Game and Play
9 Dial Telephone Number
10
11 Telecommunications Mode
12
13 The Telecommunications Mode menu item
14 offers four possible modes as sub items
15 into which your computer may be set.
16
17 Sending (Caller)
19 Receiving (Answer)
19 Null Modem Connect
20 Teleconnect Off
21
22 Your computer will always be set to one
23 of these telecommunication modes. The
24 default is Teleconnect Off. In order to
25 teleconnect with another computer you
26 must set the Telecommunication Mode to
27 one of the first three of these menu
28 items.
29
30 The Telecommunication Mode reverts to
31 the Teleconnect Off mode whenever the
32 Disconnect (Hang Up) menu subitem is
33 selected.
34
35 Sending (Caller)
36
37 Sending mode will make your computer the
38 calling computer; that is, the one that
39 initiates the teleconnection by calling
40 the other computer over the telephone.
41 When the Sending mode is chosen, the
42 Dial Telephone Number menu option is
43 activated.
			Page 13

 		TeleComm Menu

1 Receiving (Answer)
2
3 Receiving mode will make your computer
4 the answering computer; that is, the one
5 that answers the call that will be
6 placed by the other computer. Selecting
7 Receiving mode places your computer into
8 a state where it passively awaits an
9 incoming call. A Cancel Answering Mode
10 requester is provided in the event you
11 wish to exit from the Receiving mode.
12
13 When an incoming call is received,
14 TeleGames will answer your phone and
15 make the teleconnection so that game
16 play may begin.
17
18 Null Modem Connect
19
20 The Null Modem Connect mode forces
21 TeleGames into the teleconnected state.
22 This mode should be used whenever two
23 computers are connected to each other by
24 a direct serial port null modem cable.
25
26 It may also be used if your modem is not
27 sufficiently compatible with the "AT"
28 command set for the Sending or Answering
29 modes to function properly. You may use
30 other communication software running as
31 a multitask to place the call or answer
32 the telephone. Once the teleconnection
33 has been made, simply put your computer
34 into Null Modem Connect mode and begin
35 to play. TeleGames will grab the open
36 teleconnected serial line and work.
37
38 Note: it may be necessary to shut down
39 the other comm task in the event that it
40 has grabbed exclusive use of the serial
41 port. Most comm software will leave the
42 line open even though the program that
43 opened the line has ended.
			Page 14

			TeleComm Menu
1 Teleconnect Off
2
3 Teleconnect Off mode allows two players
4 to play TeleGames on a single computer.
5 Telegames reverts to this mode when the
6 Disconnect menu option is selected. It
7 will always enable the Cede/End Game
8 menu item when it is selected.
9
10 Disconnect (Hang Up)
11
12 The Disconnect option will cause the
13 teleconnected state of your computer to
14 be broken by hanging up the telephone,
15 returning TeleGames to the Teleconnect
16 Off mode. Both computers must select
17 Disconnect when a session has ended.
18
19 Transmit Game and Play
20
21 The Transmit Game and Play option under
22 thee Telecomm Menu allows you to transmit
23 a saved and previously loaded game
24 configuration to the other teleconnected
25 computer. Both computers must be in the
26 same unstarted game. (Start a New Game
27 enabled) when this option is selected.
28
29 Before a game is transmitted, players
30 should use the message chat lines to
31 establish that a game is about to be
32 transmitted. Transmit only when there is
33 no activity on the receiving computer,
34 otherwise the transmit may be aborted.
35
36 Dial Telephone Number
37
38 This menu item is activated whenever
39 your computer has been placed in the
40 Sending mode and a teleconnection is not
41 yet established. The telephone number
42 for the current opponent will be dialed
43 to attempt a teleconnection.
			Page 15

		Tele Files Menu

1 Tele Files Menu
2
3 The Tele Files Menu allows access to all
4 the disk files that relate to TeleGames
5 telecommunications. There are only tow
6 options under this Menu heading: Modem
7 Parameters and Opponent Parameters.
8
9 Modem Parameters
10
11 Selecting Modem Parameters will cause
12 the Set Modem Parameter window to scroll
13 up from the bottom of your screen.
14
15 When TeleGames is first loaded into the
16 computer, it consults a file called
17 modemset in the Tele_Files directory and
18 loads in the default settings for the
19 modem that will be used with the
20 program. The Set Modem Parameters
21 window allows you to set these values
22 once and save them to the disk so that
23 they will autoload each time TeleGames
24 is run.
25
26 The current setting will be displayed
27 in highlights. Note that if these
28 settings are chanted, they will be
29 active whether they were saved or not.
30
31 Baud Rate
32
33 Clic on the Baud Rate that you will
34 usually be using with TeleGames, either
35 300, 1200, 2400, or 9600.
36
37 Dial Command
38
39 There are three options under the
40 heading Dial Command. If your modem
41 uses the standard "AT" command set, you
42 may click on either ATDT for tone
43 dialing or ATDP for pulse dialing.
			Page 16

			Tele Files Menu

1 The box under this heading is provided
2 so that you might input custom dialing
3 command strings. Note that it also may
4 be used to add modem commands to the
6 standard "AT" set. For example ATX6DT
6 will tone dial and return result codes
7 to TeleGames. Telegames will then tell
8 you whether the line was busy, or
9 whether no one answered the phone.
10
11 If any characters are displayed in the 
12 Dialing Command Box, then that is the
13 current active Dialing Command.
14
15 Answer Command
16
17 There are also three commands available
18 under the Answer Command heading. If
19 your modem recognizes the "AT" command
20 set, ATSO=1 will cause your modem to
21 answer the phone after 1 ring.
22
23 If your modem does not recognize this
24 command. then you might choose ATA,
25 which will force the computer to
26 immediately answer the telephone when
27 you enter Receiving (Answer) mode. If
28 you are using ATA command, then you
29 should not select the Receiving mode
30 until after you have heard the telephone
31 ring.
32
33 Like the Dial Command, the Answer
34 Command provides a custom command input
35 box. Use this box to enter your custom
36 modem answer command string.
37
38 Both the Dialing and Answer Command
39 boxes are used by clicking them active
40 with the mouse, and then typing in the
41 character string from the keyboard. You
42 must hit RETURN to activate the string
43 and regain control of the mouse buttons.
			Page 17

